Game Play :: Collisions
- collision_line_first(x1,y1,x2,y2,object,prec,notme)
- Returns the instance id of an object colliding with a given line and closest to the first point, or noone if no instance found.
- collision_normal(x, y, obj, radius, spacing)
- Returns a 2D "surface normal" at a point on or near an instance within a test area.
- collision_triangle(x1, y1, x2, y2, x3, y3, object)
- Returns an object instance id that collides with a given triangle.
- range_finder(x,y,dir,range,object,prec,notme)
- Returns the exact distance to the nearest instance of an object in a given direction from a given point, or noone if no instance is found.