instance_closest_approach
- instance_closest_approach(inst[,time])
- Returns the distance in pixels (or time in steps) until the calling and given instances are at their nearest separation based on their current positions and speeds.
COPY/// instance_closest_approach(inst[,time])
//
// Returns the distance in pixels (or time in steps) until the calling
// and given instances are at their nearest separation based on their
// current positions and speeds. The returned value is 0 if the instances
// are moving in parallel, negative if the instances are diverging.
//
// inst instance id, real
// time true to return time rather than distance, bool
//
/// GMLscripts.com/license
{
var x1,y1,x2,y2,dh,dv,t;
x1 = x;
y1 = y;
x2 = argument0.x;
y2 = argument0.y;
dh = argument0.hspeed - hspeed;
dv = argument0.vspeed - vspeed;
if ((dh == 0) && (dv == 0)) {
if (argument1) return 0;
else return point_distance(x,y,argument0.x,argument0.y);
}else{
t = -((x2 - x1) * dh + (y2 - y1) * dv) / (sqr(dh) + sqr(dv));
if (argument1) return t;
else return sign(t) * point_distance(x + t * hspeed, y + t * vspeed,
argument0.x + t * argument0.hspeed, argument0.y + t * argument0.vspeed);
}
}
Contributors: xot, paul23
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