point_in_triangle
NOTE: The GameMaker:Studio function of the same name produces the same results and obsoletes this script.
- point_in_triangle(px,py,x1,y1,x2,y2,x3,y3)
- Returns true if the given test point is within the given triangle, falso otherwise.
COPY/// point_in_triangle(px,py,x1,y1,x2,y2,x3,y3)
//
// Returns true if the given test point is
// within the given triangle, falso otherwise.
//
// px,py test point
// x1,y1 1st point of triangle
// x2,y2 2nd point of triangle
// x3,y3 3rd point of triangle
//
/// GMLscripts.com/license
{
var a, b, c;
a = (argument2-argument0)*(argument5-argument1)-(argument4-argument0)*(argument3-argument1);
b = (argument4-argument0)*(argument7-argument1)-(argument6-argument0)*(argument5-argument1);
c = (argument6-argument0)*(argument3-argument1)-(argument2-argument0)*(argument7-argument1);
return (sign(a) == sign(b) && sign(b) == sign(c));
}
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