September 7, 2009Video Tag
UPDATE:
The old video tags are now obsolete. Simply post a URL to a video hosted on a supported service and it will be automatically embedded within your post.
Supported video services:
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YouTube
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Vimeo
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Dailymotion
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Vine
https://www.youtube.com/watch?v=KhUr0fqP1LM
Enjoy!
July 27, 2009LaTeX support now available
You can now enter your equations using [tex]\LaTeX[/tex]. It's much nicer than the phpmathpublisher [m][/m] tags.
Compare:
[m]z^2=sqrt{x^2+y^2}[/m] phpmathpublisher (ugh, what happened to the y?)
[tex]z^2=\sqrt{x^2+y^2}[/tex] LaTeX (so sexy)
[tex]z^2=\sqrt{x^2+y^2}[/tex]
[m]{x}={-b{pm}sqrt{b^2-4ac}}/{2a}[/m] phpmathpublisher (clunky)
[tex]x=\frac{-b\pm\sqrt{b^2-4ac}}{2a}[/tex] LaTeX (sleek)
[tex]x=\frac{-b\pm\sqrt{b^2-4ac}}{2a}[/tex]
[m]A={1}/{2}sum{i=0}{N-1} (x_i y_{i+1} - x_{i+1} y_i)[/m] phpmathpublisher (it hurts!)
[tex]A=\frac{1}{2}\sum_{i=0}^{N-1}(x_iy_{i+1}-x_{i+1}y_i)[/tex] LaTeX (hurt me more!)
[tex]A=\frac{1}{2}\sum_{i=0}^{N-1}(x_iy_{i+1}-x_{i+1}y_i)[/tex]
Just use the [tex] & [/tex] tags.
Good LaTeX info here:
http://en.wikipedia.org/wiki/Math_markup
http://en.wikibooks.org/wiki/LaTeX
Cool LaTeX editor here:
http://www.codecogs.com/components/equationeditor/equationeditor.php
CodeCogs provides the rendering service as well. Thanks guys!
Have fun!
UPDATE:
The phpmathpublisher [m][/m] tags are no longer supported so some of this post doesn't render anymore.
CodeCogs is no longer used to render LaTex. Rendering is done client-side with MathJax.
July 20, 2009Game Maker 8 BETA 2 released
That's one small step for games, one giant leap for game makers.
The next beta has been released. As expected, not a lot of new things to note, but the YoYo team and Mark Overmars seem to be hard at work fixing problems. A few changes are listed below, several more relate to the IDE itself. The collision system continues to be tweaked. Features continue to become Pro only. Follow the Changes topic for details and see the full list of changes here.
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Increased the limit on the number of vertices in drawing 3D primitives for models from 1000 to 32000.
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Corrected a bug in ignoring z-value for model vertices.
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Corrected the Outside View and Boundary View events.
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When the game window looses focus, io events like key presses are now cleared.
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Game will now run (with warning) when there is no enabled sound card.
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Less problems with Out of Memory errors when loading and saving games or executables. Unfortunately I had to change the file format for this.
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Added a variable gamemaker_version. Current value is 800.
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You can now use high quality icons for your games.
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Added functions disk_size(drive) and disk_free(drive).
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Collision mask definition has been changed. Makes it compatible with past and adds bounding box options back in (plus possibility to draw them with mouse).
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Changed the window caption to first show the name of the game. Also show this correctly in the Task Bar.
Apologies to Neil Armstrong who on this day 40 years ago became the first human to walk on the moon. They came in peace for all mankind.
July 4, 2009Game Maker 8 BETA released
Happy Independence Day!
The big news this week is the release of Game Maker 8 beta. I'm surprised YoYo decided to go public and open up their bug tracking system to the great unwashed. They are going to regret that decision as they are flooded with crap reports. I'm still hopeful it will squash a lot of bugs (more than GM7's beta did crosses fingers).
Some interesting changes to the code and graphics editors and there is a new kind of custom trigger. Some other changes are not so obvious until you really look under the hood. There are a surprising number of them.
So what does this have to do with GMLscripts.com? Game Maker 8 does a LOT of things differently than versions 6 and 7. That means a several scripts posted here may not work with it. Read the following topic for a fairly complete list of changes to GM8 -- changes to GML in particular.
GM8 - Things that work differently than GM7
If you find a script that doesn't work with Game Maker 8, report it in the topic below. Please include a link to the script in your post.