draw_arc
- draw_arc(x1,y1,x2,y2,x3,y3,x4,y4,precision)
- Draws an arc of an ellipse mimicking draw_arc() from GM5.
COPY/// draw_arc(x1,y1,x2,y2,x3,y3,x4,y4,precision)
//
// Draws an arc of an ellipse mimicking draw_arc() from GM5. It also mimics
// draw_ellipse() from GM6 in that it uses a primitive drawn with limited
// resolution. The arc is drawn following the perimeter of the ellipse,
// counterclockwise, from the starting point to the ending point.
// The starting point is the intersection of the ellipse with the ray
// extending from the center point and passing through the point (x3,y3).
// The ending point is the intersection of the ellipse with the ray
// extending from the center through the point (x4,y4).
//
// x1,y1 1st corner of bounding rectangle, real
// x2,y2 2nd corner of bounding rectangle, real
// x3,y3 determines starting point, real
// x4,y4 determines ending point, real
// precision number of segments a full ellipse would be drawn with,
// [4..64] divisible by 4, default 24, real (optional)
//
/// GMLscripts.com/license
{
var x1,y1,x2,y2,x3,y3,x4,y4,precision;
x1 = argument0;
y1 = argument1;
x2 = argument2;
y2 = argument3;
x3 = argument4;
y3 = argument5;
x4 = argument6;
y4 = argument7;
precision = argument8;
if (precision == 0) precision = 24;
var res,xm,ym,xr,yr,r,a1,a2,sx,sy,a;
res = 360 / min(max(4,4*(precision div 4)),64);
xm = (x1+x2)/2;
ym = (y1+y2)/2;
xr = abs(x2-x1)/2;
yr = abs(y2-y1)/2;
if (xr > 0) r = yr/xr;
else r = 0;
a1 = point_direction(0,0,(x3-xm)*r,y3-ym);
a2 = point_direction(0,0,(x4-xm)*r,y4-ym);
if (a2<a1) a2 += 360;
draw_primitive_begin(pr_linestrip);
sx = xm+lengthdir_x(xr,a1);
sy = ym+lengthdir_y(yr,a1);
draw_vertex(sx,sy);
for (a=res*(a1 div res + 1); a<a2; a+=res) {
sx = xm+lengthdir_x(xr,a);
sy = ym+lengthdir_y(yr,a);
draw_vertex(sx,sy);
}
sx = xm+lengthdir_x(xr,a2);
sy = ym+lengthdir_y(yr,a2);
draw_vertex(sx,sy);
draw_primitive_end();
return 0;
}
Contributors: xot
GitHub: View · Commits · Blame · Raw