draw_sprite_inverted_ext
- draw_sprite_inverted_ext(sprite,subimage,x,y,xscale,yscale,rot,color,alpha)
- Draws a sprite with inverted colors.
COPY/// draw_sprite_inverted_ext(sprite,subimage,x,y,xscale,yscale,rot,color,alpha)
//
// Draws a sprite with inverted colors. This accepts the same arguments
// as draw_sprite_ext().
//
// sprite sprite index, real
// subimg sprite subimage, real
// x,y position, real
// xscale horizontal scaling, real
// yscale vertical scaling, real
// rot rotation in degrees, real
// color color blending, real
// alpha alpha blending, real
//
// Notes: Resets blending mode to normal. This may not work quite as
// desired when used with surfaces and an alpha of less than one.
//
/// GMLscripts.com/license
{
var w = sprite_get_width(argument0);
var h = sprite_get_height(argument0);
var xo = sprite_get_xoffset(argument0);
var yo = sprite_get_yoffset(argument0);
var a = draw_get_alpha();
draw_set_alpha(0);
d3d_transform_stack_push();
d3d_transform_add_translation(-xo,-yo,0);
d3d_transform_add_scaling(argument4,argument5,1);
d3d_transform_add_rotation_z(argument6);
d3d_transform_add_translation(argument2,argument3,0);
draw_set_blend_mode_ext(bm_inv_dest_color, bm_inv_src_color);
draw_rectangle_color(0,0,w,h,c_white,c_white,c_white,c_white,false);
draw_set_blend_mode_ext(bm_src_alpha, bm_inv_src_alpha);
draw_sprite_ext(argument0,argument1,xo,yo,1,1,0,argument7,argument8);
draw_set_blend_mode_ext(bm_inv_dest_color, bm_inv_src_color);
draw_rectangle_color(0,0,w,h,c_white,c_white,c_white,c_white,false);
d3d_transform_stack_pop();
draw_set_blend_mode(bm_normal);
draw_set_alpha(a);
return 0;
}
Contributors: xot
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