range_finder
- range_finder(x,y,dir,range,object,prec,notme)
- Returns the exact distance to the nearest instance of an object in a given direction from a given point, or noone if no instance is found.
COPY/// range_finder(x,y,dir,range,object,prec,notme)
//
// Returns the exact distance to the nearest instance of an object in a
// given direction from a given point, or noone if no instance is found.
// The solution is found in log2(range) collision checks.
//
// x,y position in room, real
// dir direction to look in degrees, real
// range the greatest distance to look in pixels, real
// object which objects to look for (or all), real
// prec true to use precise collision checking, bool
// notme true to ignore the calling instance, bool
//
/// GMLscripts.com/license
{
var ox,oy,dir,range,object,prec,notme,dx,dy,sx,sy,distance;
ox = argument0;
oy = argument1;
dir = argument2;
range = argument3;
object = argument4;
prec = argument5;
notme = argument6;
sx = lengthdir_x(range,dir);
sy = lengthdir_y(range,dir);
dx = ox + sx;
dy = oy + sy;
if (collision_line(ox,oy,dx,dy,object,prec,notme) < 0) {
distance = -1;
}else{
while ((abs(sx) >= 1) || (abs(sy) >= 1)) {
sx /= 2;
sy /= 2;
if (collision_line(ox,oy,dx,dy,object,prec,notme) < 0) {
dx += sx;
dy += sy;
}else{
dx -= sx;
dy -= sy;
}
}
distance = point_distance(ox,oy,dx,dy);
}
return distance;
}
Contributors: xot
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