draw_self_shear
Draws an instance sprite with shearing applied. The scaling, rotation, color, and alpha settings of the instance will work as expected.
Adjust sliders to change shearing amount.Download
- draw_self_shear(xshear, yshear)
- Draws an instance sprite with shearing applied.
COPY/// @func draw_self_shear(xshear, yshear)
///
/// @desc Draws an instance sprite with shearing applied.
///
/// @param {real} xshear shear rate of x axis
/// @param {real} yshear shear rate of y axis
///
/// @return {real} 0 (unused)
///
/// GMLscripts.com/license
function draw_self_shear(xshear, yshear)
{
var mShear = matrix_build_identity();
mShear[4] = xshear;
mShear[1] = yshear;
mShear[12] = x;
mShear[13] = y;
matrix_stack_push(mShear);
matrix_set(matrix_world, matrix_stack_top());
draw_sprite_ext(sprite_index, image_index, 0, 0, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
matrix_stack_pop();
matrix_set(matrix_world, matrix_stack_top());
return 0;
}
Contributors: xot
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